Xbox Cloud Gaming heading to more countries with Xbox Everywhere





Microsoft has announced that Xbox Cloud Gaming has been used on more than 6,000 different devices across the 26 countries in which it’s available, and more countries will be getting the cloud service soon.

Xbox Cloud Gaming — which just added Fortnite as its first free-to-play game — is at the forefront of Microsoft’s push for “Xbox Everywhere,” which aims to have the platform reach three billion players globally. Cloud Gaming has been used on 6,000 different devices since its launch, and it doesn’t look to be stopping, as the coming months will see “Cloud Gaming become available in even more places.”

Xbox Cloud Gaming’s important role in Xbox Everywhere

xbox cloud gaming devices xbox everywhere

“It’s our mission at Xbox to bring the joy and community to gaming by putting players at the centre of everything we do,” VP and head of product for Xbox Cloud Gaming, Catherine Gluckstein says in the Xbox Wire post. “We want to empower everyone around the world to play the games they want, with the people they want, on the devices they already own. We call this Xbox Everywhere.”

Xbox Cloud Gaming uses Microsoft’s Azure Cloud technology to deliver console games to pretty much any compatible device, and it’s currently the farthest-reaching cloud gaming service available. Since Xbox Cloud Gaming’s launch in 2020, Microsoft has heavily invested in the technology, which originally used Xbox Series S servers to reach Android devices. Now, the Xbox Game Pass Ultimate feature uses custom Xbox Series X servers to reach Android devices, iOS devices, Windows PCs, and the Steam Deck, as well as Xbox Series X|S and Xbox One consoles. In fact, Gluckstein says that “players across all 26 countries have played on more than 6,000 types of devices, from various flavours of Android phones to a range of PCs and iPhones from all generations.”

Since its inception, Xbox Cloud Gaming has been enabled in Australia, Brazil, Japan, and Mexico, which has helped the service stream games to more than ten million people. If you don’t live in any of the 26 available countries, worry not, because Gluckstein also says: “In the months ahead, you should expect Cloud Gaming to become available in even more places – we can’t wait to share more.”

Apparently, the service was so popular in Brazil in its first few weeks that Microsoft had to deploy additional hardware in a hurry, as server capacity was exceeded. That’s definitely a positive sign for the service, and its popularity will surely only grow as it reaches new territories.

Where do you hope to see Xbox Cloud Gaming enabled next? Let us know down below!




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