Ubisoft, the company behind the Assassin’s Creed and Far Cry franchises, unveiled a new cloud-based technology called Scalar ahead of the Game Developers Conference (GDC) 2022.
The technology gives games access to “virtually unlimited” amounts of computing power, allowing them to “run everything from virtual worlds of unprecedented scale and depth to massively detailed simulations that would otherwise not be possible.”
Scalar plans to take individual components and systems from traditional game engines and offer them as microservices over the cloud, giving games access to a “potentially unlimited” number of processors, removing hardware limitations.
The service is used exclusively for Ubisoft games. There are currently no plans to offer it to third-party developers.
We spoke with Per-Olof Romell, Ubisoft Scalar Product Director, and Patrick Bach, Managing Director Ubisoft Stockholm to unpack Scalar.