How Facebook’s prototype headsets provide insight into the metaverse

Facebook’s Zuckerberg and Andrew Bosworth recently teased prototype helmets, and they could provide clues as to how the Metaverse works.

Facebook has shared few details about its upcoming Metaverse, but a first look at the prototype helmets could give some insight into how it works. CEO Mark Zuckerberg previously described the company’s metaverse as “a persistent and synchronous environmentwhere people can congregate, noting that it will feature VR and AR components. Additionally, Zuckerberg suggested that it would look like a hybrid between existing social platforms and incorporate some gaming features as well.

The term “metaverse”Has its origins in science fiction, where several books and films have depicted characters using virtual reality devices to immerse themselves in fantastic digital worlds. Facebook’s metaverse is apparently inspired by these ideas, but it’s different in that it will encapsulate elements of both virtual reality and augmented reality. Although the two technologies are related, they are still distinct. Virtual reality involves immersing yourself in a computer-generated space, while augmented reality superimposes digital objects on the real world.

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Zuckerberg recently shared a photo where the Facebook CEO wore an Oculus-like device, noting that it is “next-generation virtual reality, augmented reality and artificial intelligence technology. “Soon after, the future CTO Andrew”Boz”Bosworth job a shot at Twitter wearing a distinctly different prototype, linking the headset to the technologies that will underpin the metaverse. Based on the images, it is possible that Zuckerberg’s Oculus-like device supports virtual reality and augmented reality, allowing the user to seamlessly move between these experiences. In contrast, Bosworth’s thinner unit is more reminiscent of existing AR and MR devices like the Magic Leap One or Microsoft’s HoloLens. It’s reasonable to assume that Bosworth’s headset is designed to work only with augmented reality, which in turn might infer that much of the metaverse could be focused on augmented reality rather than virtual reality.

AR might be better for those who don’t like VR

At first glance, the idea that VR is not as important an aspect of the metaverse as it once thought may seem counterintuitive. After all, Facebook acquired Oculus for $ 2 billion in 2014 and has invested heavily in the subsidiary since. However, AR might be the best technology to encourage participation in the Metaverse. Many have avoided virtual reality due to motion sickness and other associated issues that can arise when immersed in a fully digital world. AR is also better suited for those who don’t want to take off a headset for every interaction in the real world. At this point, Facebook has demonstrated its work on a wrist mounted AR controller. It’s reasonable to consider that an AR headset and a portable arm device would be a better combination for many spaces, such as an office, school, or family home.

Yet, as Zuckerberg points out, the development of the Metaverse and the products that will support it are still at an early stage. It is possible that many decisions regarding its operation are still far from being made and that these prototype devices are being developed to simply help inform those choices. While Zuckerberg and Bosworth present different products, it’s worth considering that when Facebook’s multiverse truly becomes reality, consumers can use an entirely different device to access it.

Next: Is $ 50 Million Investment Enough To Trust Facebook’s Metaverse?

Source: Mark Zuckerberg / Facebook

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