Alyx must come to more virtual reality platforms





In November 2019, Valve shocked the world by announcing Half-life: Alyx, an interquel based on virtual reality located between the first two Half-life Games. It is the first official game to explore the Half-life universe from Portal-inspired VR experience The laboratory, which released alongside the HTC Vive in April 2016. More importantly, it was the first time Half-life received a new full entry since Half-Life 2: Episode 2 in 2007. It’s a long time to wait for one of the most history-driven first-person shooter franchises to receive a new installment, and it was only made more painful by Episode 2the cliffhanger. Half-life: Allyx appeared at a time when he felt like a new Half-life the game never took place.

While it was not Half-Life 3, Allyx proved a worthy continuation of the franchise. The game put players in the shoes of a young Alyx Vance and followed her on an adventure through the 17 combine infested town. The game was meant to be the killer app of VR, and it takes Support all Steam VR compatible headsets, which includes the Valve Index, HTC Vive, Oculus Rift, Oculus Quest, and all Windows Mixed Reality headsets. While the limited ownership of VR hampered overall sales, the game still sold enough to be considered a success. Half-life: Alyx is one of the best reasons to own a VR headset, and it would benefit the technology if it were other VR platforms.

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Valve is expected to bring Half-Life: Alyx to other platforms

alyx half-life

There is no reason that Valve cannot provide Half-life: Alyx to other virtual reality platforms, in particular PlayStation VR. Although it owns the popular Steam PC game store, Valve has not been shy about releasing its games on other platforms. Seventh-gen console gamers probably remember how important it was when The orange box, a collection including each episode of Half Life 2, Portal, and Team Fortress 2, released for PS3 and Xbox 360. Last year, Valve released Dota Underlords on iOS and Android as well as on PC.

it would be good for both Half-life: Alyx and VR technology in general if Allyx could expand as much as possible. With the COVID-19 pandemic limiting Valve Index’s supply chain, the fanbase currently has no real avenues for growth. Simply opening the door to current PSVR users should lead to increased sales, both for the game and the headset. Valve managed to create the first true VR killer app, and this level of play is important in making the technology more appealing.

Half-Life: Alyx must be experienced by all VR owners

Alyx from Half-Life Alyx

Call Allyx a VR killer app isn’t an understatement either. The game learned from the years of the games that came before it, so Allyx is a collection of VR best practices. All weapons and items work differently, but are intuitive to use both in combat and in environmental interactions. The variety of enemies is low, but the game continues to throw new scenarios to the player that need to be approached in different ways. The ambience of the game is also excellent, always reaching the tone it is aiming for.

This is all great for any game, but wouldn’t Half-life: Alyx far from the aforementioned “best practices” in VR. Players can choose to move around the environment with just about any type of movement. The game is designed with this in mind, and there are plenty of visual settings available to ensure players can be as comfortable as possible. There are even settings available to help streamers monitor their chats. Half-life: Alyx is an acclaimed game, and it could be the title that truly unites and expands the VR community with a slightly larger version.

Half-life: Alyx is available exclusively on PC.

MORE: Half-Life 3 is more possible now than ever


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